So,
the television series of ‘Game of Thrones’...it’s awesome. The books of ‘A Song
of Ice and Fire’...admittedly I still need to read them, but the general feeling
is that it’s awesome. The video game of ‘Game of Thrones’...yeah...
Starting
it up we get a little cutscene which basically gives us the general background,
you know, the fall of the Targaryens, Robert Baratheon’s ascendance to the
throne, the Night’s Watch, etc, etc. It does give some great detail about the
history of this world and a reminder for fans of the franchise, but at the same
time, especially if you’re new to it or have no idea about the franchise and
thought the game looked good, you learn virtually nothing from it. Who are the
Targaryens? Who’s Robert Baratheon? What are Wildlings? Why is the Night’s
Watch necessary? Why is it that only you have to be a volunteer, criminal, or
exile to join it? Why do you have to give up your past life?
Yes
these are all questions which can’t be answered straight away, but if you look
at the introduction to ‘Dragon Age: Origins’, we get pretty much all the
information we needed. We learn what the Darkspawn are, how they were created,
the threat they possess, what an Archdemon is and what the Grey Wardens are.
Here, we’re thrown in the deep end. Granted most, if not all, players will know
of the franchise, but at the same time even the experienced players will be
mesmerised by how the game glances over all this information.
Anyway
after that bit of info, we’re introduced to Gorold, who is on the run from the
main character, War from the ‘Darksiders’ franchise, voiced by Kain from the
‘Legacy of Kain’ series. Okay he’s actually called Mors Westford, but he might
as well be War. Anyway, Gorold is trying to flee from the Wall and Mors is
tasked to bring him back, dead or alive.
Now,
it’s here that I start to waiver. The graphics, I’m not too fussed about,
they’re blocky I know but they’re relatively the same as the ones in ‘Dragon
Age: Origins’. By the way I keep comparing it to ‘Dragon Age’ because the game
keeps reminding me of it. Anyway, yeah the graphics could have done with some
improving, some objects and the movement is sharp, but other aspects pop up,
like the facial features or the odd environmental object. ‘Especially the dog,
‘Dragon Age’ had a more life-like mabari hound, the ‘Game of Thrones’ dog looks
like it was made out of plasticine.
But
my God the voice acting. First of all, I’ll give the game makers credit for
getting some of the actors from the television show to either reprise their
characters or voice whoever, but most of them are just...ugh. The voice actor
for Gorold I will say is pretty damn good, or at least his first line was. The
rest of the dialogue sounds “Bland bland bland bland bland,” “Oh yeah? Well bland
bland! Bland bland”.
That
and the character of Gorold was completely and utterly pointless, as he is
executed in the next five minutes, and is subsequently never mentioned again.
For now anyway, remember, I’ve only played an hours’ worth.
But
that’s not all, the lip-syncing is AWFUL. The mouth movements hardly match the
characters speech, sometimes the mouth shuts when the character is still
speaking, and other times the mouth is moving when the character has long since
stopped talking. And if you look on the official website for the game (Under
‘The Game’, sub heading ‘The Production’), you’ll come across this caption; “Motion-capture, voice acting for each
character and lip-sync will bring all the inhabitants of Westeros to life and
will actively participate in immersing the player in a huge, mind blowing
universe”. It’s like they’re saying they’re proud of the piece of crap
voice acting/lip-syncing that they created. I saw better lip-syncing on the ‘Spyro
the Dragon’ game for the Playstation One!
The
next screen shot starts off with ‘Chapter 1: Mors’, which is a pretty good throwback
to the books since the chapters were just people’s names anyway. It tells us
that Mors’ crime was that he acted with integrity (I’m expecting to see Kurt
Angle somewhere around here) and therefore he chose to go to the wall rather
than death. The second paragraph reads “But
wouldn’t death have been a far sweeter fate than a life of misery and violence?”.
Well don’t ask me, I didn’t make this choice.
In
fact, why didn’t I make this choice? For an RPG so much appears to have
happened to the character and yet nothing has been our choice. Maybe our
introduction to the game should have been what led to Mors being sent to the
Wall, like killing an obnoxious but powerful political figure, then flash
forward fifteen years. Heck! Give us the option to change the guys outfit at
least!
I
suppose we can at least choose his fighting style, attributes, abilities, skill
points, and strengths and weaknesses. Okay, most of these things are standard
RPG elements, like the abilities which take the form of an ability tree,
something which more and more RPG games are taking into effect, such as ‘Dragon
Age 2’ or ‘Mass Effect 3’. The strengths and weaknesses bit, in my opinion, is
broken. It can lead to some unique playthroughs, I guess, though in all honesty
I forgot that I did this.
But
the main problem with it, is that the strengths and weaknesses have to balance
out, and I don’t mean one weakness for every strength. The strengths, have a
rating system I suppose you should call it. Like ‘Born Leader’ is worth four
points, which means that you now need weaknesses which amount to four points
worth. You can’t select the direct opposite, like if you selected ‘Born Leader’
you can’t be a ‘Bad Leader’, which does make sense. The problem, is that, once
the opposite is gone, you’re left with weaknesses which will severely damage
your gameplay, and, most of the time, you’re forced to take on more weaknesses
than you have strengths.
After
all that Mors returns to Castle Black with Gorold where we get some more
background detail, which is basically forgettable since the voice actors don’t
seem to care. We’re also introduced to I don’t care, I still don’t care, and
Guy who talks but I still don’t care about. They’re not worth much. We also see
how truly awful the dog looks against the ground, the ground for God’s sake!
Granted
we do get some character development from Mors, namely that while he was tasked
to hunt down Gorold and calls him a traitor, Mors still has a sense of respect
for Gorold, defending him against the three who I do not care about. But,
again, why weren’t we given a choice here? To either defend or allow these
nameless morons to attack Gorold? That would enable the player to feel/have
more control over the character they’re suppose to characterise.
The
next scene we get to meet Lord Commander Jeor Mormont, voiced by his television
counterpart James Cosmo, where he tells us that one of the recruits isn’t there
because he was assaulted. It’s in this scene that we can finally select a
dialogue option for Mors, who is failing to decide which side he wants to put
whichever hand on (Seriously he puts his right hand on his right side, then his
left hand on his left, then his right again! Then he puts his arms at his sides
again a second later! What was the point in animating that?). The dialogue
option, meanwhile, is kind of a paragon or renegade choice I suppose. We can
finally start to shape Mors’ personality in the way that we want.
Gorold
then says “The brat certainly was a pretty boy...What a pity I never managed to
corner him”. Okay, did Gorold just say he wanted to rape this new recruit? Did
he insinuate that the new recruit WAS raped? Well, that’s great, I was just
starting to find this guy interesting and likeable, now I want him to die like
the rest. Wait a minute...this is a new recruit, who just took his vow...how
does Gorold know what he looks like? I admit, it’s been a while since I’ve seen
the television series, I’ll have to get Season One, see if that answers my
question.
So
after the Lord Commander tells the recruits stuff that I’m sure they’ve already
been told at the ceremony where they took their oaths, Gorold is finally
executed. As said he was getting interesting, I’d have liked to have learned
more about him. Then he said he wanted to rape new guy so I no longer care. We
do see the immense respect Mors and Gorold have for each other, which was a
good touch, I’ll admit it.
We
then finally get to control Mors, and are told to meet the recruits at another
part of the castle grounds to start training. And while looking at the map in the
top right corner, I see that there are door icons and objective marker...which
both look a lot similar to each other which lead to me getting lost quite
easily. Great start.
Once
I finally found the training area, I got to try out the combat controls. It’s...bad.
I mean, for ‘Dragon Age: Origins’, all you have to do is press a button and your
character will just continuously use the same basic move, unless you press
another button. For ‘Dragon Age 2’ you have to keep pressing buttons, it makes
you feel like you’re doing more. ‘Game of Thrones’...it’s a combination of
both. You have to keep pressing buttons, but only three at a time for the
attack queue.
That
and the movements are soooooo slooooooow. I had gotten bored by the time Mors
had defeated the first recruit, and I got the impression he was meant to beat
them with ease. Another ‘Dragon Age’ comparison, while in that game you can
select up to six moves which you can easily select in combat, in ‘Game of
Thrones’ in order to select more moves, you need to press the shoulder button
and then select a move, all of which feels like it’s taking forever (Even
though it’ll probably take a minute in order to actually use the attack).
In
its defence it’s probably because I went with the two handed weapons stance and
put most of my points into strength and endurance rather than agility, but
still, the combat is slow.
By
the way, the recruits we’re introduced to are Ronnet Hill, who has a voice so
frustratingly annoying you want to punch him, Terrence Celtigar, who in all
fairness isn’t that bad a character, and Patrek and Poddy, two people who aren’t
really introduced or that memorable (Especially since Patrek isn’t even with us
on the first proper mission).
The
Lord Commander then turns up to say that the fifth recruit has died of his injuries
from the hands of Cregan, who the Lord Commander pointlessly says is “one of ours”. Seriously, we already knew
that it was another member of the Night’s Watch who did this, why repeat it
like it was new information?
Anyway,
we set off to Icemark, Cregan’s destination, however Wildling’s have
attacked Cregan and his men. After
slashing our way through some Wildling’s, we come across Cregan who is dying of
his wounds. Cregan, before he dies, says he lured some of the Wildling’s away
so that his men could attempt to escape. Moving on we come across more
Wildlings who are burning an unlucky prisoner on a stake. After killing them
and finding another body further ahead, I attempted to go through a door, where
two Wildling’s burst through and kill one of my men already.
And
it’s here I got really frustrated. I was doing this on normal difficulty, maybe
it was a poor selection of strengths and weaknesses, maybe I didn’t allocate my
skill and attribute points right, but it took me FIVE attempts to kill these
two Wildlings. FIVE! What the Hell did I do wrong?! I even ran away from them
at one point so I could recover, but Mors then suddenly dropped dead for what
appeared to be no reason! IT SHOULDN’T HAVE BEEN THIS HARD!
After
FINALLY defeating them, Mors interrogates one of the dying Wildlings, and here
we can either go renegade or paragon again, either offering the gentle mercy
killing (I think), or prolonging his suffering and causing more pain. I liked
that, it made the gameplay more interesting. I went with the prolonging the
suffering option.
We
learn that the Wildling’s leader, whose name escapes me, has somehow found a
way to get through the Wall and into the Kingdom. How? I dunno. For two
reasons, one; the Wildling dies. Two; my hour was up.
So,
final thoughts on the game? Well................it’s not a bad game. Some of
the graphics are okayish and a few characters can be compelling. That being
said it isn’t a good game. While most of the graphics are okayish most of them
are lacklustre, the lip-sync is a pile of crap, the voice acting sounds like
they’re giving the bare minimum, and the combat system is just underwhelming.
The
plot appeared to have been getting interesting at the point where I left it,
but I felt like I was forcing myself to get to the hour mark, Hell I felt like
I was forcing myself to get to the ten minute mark. The only good parts of this
game feel like low rated rip-offs of other RPG games and you don’t get a lot of
choices in the game which you’d think an RPG would offer.
Overall,
it appears game developers haven’t learnt their mistake from ‘Naughty Bear’;
execution. The game is just bland and a really big disappointment. Stick with
the television series. And the books.
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